Hi! I am a Hard Surface 3D Artist specializing in modeling, texturing,
rendering weapons and props for AAA games.
Higher technical education has given me the skills to model various
mechanisms, aggregates and other Hard Surface models.
Working as an engineer has given me extensive experience in the manufacture of metal and
polymer products, as well as knowledge of various processing methods, each of which
gives unique properties to the surfaces of the parts.
All this gives me the opportunity not only to draw PBR materials, but also to convey
the history of each part of the mechanism: how it was made, what surfaces
it interacted with, and under what conditions it was operated.